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Thirteen-Trick Card Game: Whist Clue Answer Explained

Solve the five-letter thirteen-trick card game clue with WHIST, learn why it fits, and distinguish the clue from a game actually named Thirteens.

Frequently Asked Questions

What is the five-letter answer to “thirteen-trick card game”?

WHIST is the documented five-letter answer for this wording in a published crossword report. Treat it as the answer for that clue context, then check your own grid’s crossing letters and enumeration. The connection is supported by the game’s structure: Bicycle’s published Whist rules describe four players using a full fifty-two-card deck. Dividing that deal into four-card tricks produces thirteen tricks. If your puzzle has a different answer length, do not force WHIST into it; the broader phrase can describe more than one card game.

Is this the same game as Thirteens?

No. The crossword answer discussed here is Whist. A separate invented game called Thirteens, contributed by Bob Meyers, is documented by Pagat and involves collecting scoring melds from captured tricks. Its similar name is a reason to check context, not to merge the rules. If someone asks you to teach Thirteens, ask which rule sheet they are using before laying out a Whist deal. For a written guide, name the game in the opening sentence and keep its source linked beside the instructions so readers can resolve the distinction quickly.

What is a trick, and how does Whist score it?

A trick is the group of cards played once around the table; it is not the entire hand. In classic Whist, a partnership scores one point for each trick it takes above six. For example, a partnership winning eight tricks scores two points from that deal. To make the distinction visible, stack each completed trick separately and count the stacks at the end. Say both numbers aloud: eight tricks won, two points scored. This small teaching habit prevents a beginner from treating every captured card or every completed trick as a separate point.

Can I create a visual explanation of the clue?

Yes. Start with five blank boxes, reveal WHIST and explain why a fully dealt four-player hand gives thirteen tricks. Make a fresh layout instead of copying a whole crossword page. For a decorative cover, CapCut AI Design can generate an original card-table illustration from a prompt. Keep the boxes blank during generation, then add the exact answer as editable text. Check spelling and card symbols before sharing. If your audience wants a hint rather than a spoiler, keep the answer off the cover and place the reveal later in the clip.

Create an Original Guide Cover

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